WEAPONFILE\displayName\AUG-50M3\modeName\\playerAnimType\other\altWeapon\zm_aug_upgraded\AIOverlayDescription\\weaponType\bullet\weaponClass\spread\penetrateType\medium\impactType\bullet_large\inventoryType\altmode\fireType\Single Shot\clipType\bottom\twoHanded\1\rifleBullet\0\armorPiercing\0\boltAction\1\aimDownSight\1\rechamberWhileAds\1\noADSAutoReload\0\noPartialReload\0\segmentedReload\1\adsFire\0\noAdsWhenMagEmpty\0\avoidDropCleanup\0\enhanced\0\bayonet\0\cancelAutoHolsterWhenEmpty\0\suppressAmmoReserveDisplay\0\laserSightDuringNightvision\0\blocksProne\0\silenced\0\mountableWeapon\0\autoAimRange\0\aimAssistRange\1000\aimAssistRangeAds\1500\enemyCrosshairRange\1000\crosshairColorChange\1\moveSpeedScale\1\adsMoveSpeedScale\1\sprintDurationScale\1\gunMaxPitch\80\gunMaxYaw\25\lowAmmoWarningThreshold\0.33\ammoName\aug_masterkey\maxAmmo\30\startAmmo\30\clipName\aug_masterkey\clipSize\6\shotCount\6\dropAmmoMin\1\dropAmmoMax\30\reloadAmmoAdd\2\reloadStartAdd\2\damage\240\minDamage\50\meleedamage\1\maxDamageRange\500\minDamageRange\700\playerDamage\100\locNone\1\locHelmet\2.0\locHead\2.0\locNeck\2.0\locTorsoUpper\1.4\locTorsoLower\1\locRightArmUpper\.8\locRightArmLower\.6\locRightHand\.4\locLeftArmUpper\.8\locLeftArmLower\.6\locLeftHand\.4\locRightLegUpper\.8\locRightLegLower\.6\locRightFoot\.4\locLeftLegUpper\.8\locLeftLegLower\.6\locLeftFoot\.4\locGun\0\fireTime\0.288\fireDelay\0\meleeTime\0.5\meleeChargeTime\1\meleeDelay\0.05\meleeChargeDelay\0.15\reloadTime\0.8\reloadEmptyTime\0.8\reloadEmptyAddTime\0\reloadStartTime\0.8\reloadEndTime\0.85\reloadAddTime\0.45\reloadStartAddTime\0.5\rechamberTime\0.467\rechamberBoltTime\0\dropTime\0.25\raiseTime\0.75\altDropTime\0\altRaiseTime\0.7\quickDropTime\0.25\quickRaiseTime\0.25\firstRaiseTime\0.85\emptyDropTime\0.25\emptyRaiseTime\0.4\sprintInTime\0.3\sprintLoopTime\0.7\sprintOutTime\0.3\deployTime\0\breakdownTime\0\nightVisionWearTime\0\nightVisionWearTimeFadeOutEnd\0\nightVisionWearTimePowerUp\0\nightVisionRemoveTime\0\nightVisionRemoveTimePowerDown\0\nightVisionRemoveTimeFadeInStart\0\standMoveF\0\standMoveR\0\standMoveU\-1\standRotP\0\standRotY\0\standRotR\0\standMoveMinSpeed\0\standRotMinSpeed\0\posMoveRate\6\posRotRate\6\sprintOfsF\0\sprintOfsR\0\sprintOfsU\0\sprintRotP\0\sprintRotY\0\sprintRotR\0\sprintbobh\0.1\sprintbobv\0.1\sprintScale\0.9\duckedSprintOfsF\0\duckedSprintOfsR\0\duckedSprintOfsU\0\duckedSprintRotP\0\duckedSprintRotY\0\duckedSprintRotR\0\duckedSprintBobH\0\duckedSprintBobV\0\duckedSprintScale\0.01\duckedMoveF\0\duckedMoveR\0\duckedMoveU\0\duckedRotP\0\duckedRotY\0\duckedRotR\0\duckedOfsF\-1\duckedOfsR\0.8\duckedOfsU\-1\duckedMoveMinSpeed\0\duckedRotMinSpeed\0\proneMoveF\-160\proneMoveR\3\proneMoveU\-120\proneRotP\0\proneRotY\300\proneRotR\-300\proneOfsF\-2\proneOfsR\1.5\proneOfsU\0\posProneMoveRate\25\posProneRotRate\30\proneMoveMinSpeed\0\proneRotMinSpeed\0\hipIdleAmount\30\adsIdleAmount\2\hipIdleSpeed\1\adsIdleSpeed\1.5\idleCrouchFactor\0.75\idleProneFactor\1\adsSpread\5.5\adsAimPitch\0\adsTransInTime\0.25\adsTransOutTime\0.25\adsTransBlendTime\0.1\adsReloadTransTime\0.45\adsCrosshairInFrac\1\adsCrosshairOutFrac\0.2\adsZoomFov\60\adsZoomInFrac\0.5\adsZoomOutFrac\0.4\adsBobFactor\1\adsViewBobMult\0.2\adsViewErrorMin\0\adsViewErrorMax\0\hipSpreadStandMin\4\hipSpreadDuckedMin\4\hipSpreadProneMin\4\hipSpreadMax\4\hipSpreadDuckedMax\6\hipSpreadProneMax\5\hipSpreadFireAdd\0.6\hipSpreadTurnAdd\0\hipSpreadMoveAdd\0.1\hipSpreadDecayRate\5\hipSpreadDuckedDecay\1.05\hipSpreadProneDecay\1.1\hipGunKickReducedKickBullets\0\hipGunKickReducedKickPercent\0\hipGunKickPitchMin\50\hipGunKickPitchMax\60\hipGunKickYawMin\-35\hipGunKickYawMax\30\hipGunKickAccel\1000\hipGunKickSpeedMax\1200\hipGunKickSpeedDecay\100\hipGunKickStaticDecay\2\adsGunKickReducedKickBullets\0\adsGunKickReducedKickPercent\75\adsGunKickPitchMin\5\adsGunKickPitchMax\15\adsGunKickYawMin\-5\adsGunKickYawMax\10\adsGunKickAccel\800\adsGunKickSpeedMax\2000\adsGunKickSpeedDecay\32\adsGunKickStaticDecay\40\hipViewKickPitchMin\-30\hipViewKickPitchMax\60\hipViewKickYawMin\50\hipViewKickYawMax\-50\hipViewKickCenterSpeed\1500\adsViewKickPitchMin\-30\adsViewKickPitchMax\60\adsViewKickYawMin\50\adsViewKickYawMax\-50\adsViewKickCenterSpeed\1500\swayMaxAngle\20\swayLerpSpeed\4\swayPitchScale\-1\swayYawScale\-1\swayHorizScale\0.3\swayVertScale\0.1\swayShellShockScale\5\adsSwayMaxAngle\2\adsSwayLerpSpeed\6\adsSwayPitchScale\0.1\adsSwayYawScale\0.1\adsSwayHorizScale\0.12\adsSwayVertScale\0.25\fightDist\720\maxDist\590\aiVsAiAccuracyGraph\\aiVsPlayerAccuracyGraph\\reticleCenter\\reticleSide\reticle_side_small\reticleCenterSize\3\reticleSideSize\8\reticleMinOfs\0\hipReticleSidePos\0\adsOverlayShader\\adsOverlayShaderLowRes\\adsOverlayReticle\none\adsOverlayWidth\150\adsOverlayHeight\150\gunModel\t5_weapon_aug_viewmodel_upgraded_mk\gunModel2\\gunModel3\\gunModel4\\gunModel5\\gunModel6\\gunModel7\\gunModel8\\gunModel9\\gunModel10\\gunModel11\\gunModel12\\gunModel13\\gunModel14\\gunModel15\\gunModel16\\handModel\viewmodel_hands_no_model\worldModel\t5_weapon_aug_world_upgraded\worldModel2\\worldModel3\\worldModel4\\worldModel5\\worldModel6\\worldModel7\\worldModel8\\worldModel9\\worldModel10\\worldModel11\\worldModel12\\worldModel13\\worldModel14\\worldModel15\\worldModel16\\worldClipModel\\knifeModel\viewmodel_usa_kbar_knife\worldKnifeModel\weapon_usa_kbar_knife\idleAnim\viewmodel_aug_masterkey_mk_idle\emptyIdleAnim\viewmodel_aug_masterkey_mk_idle\fireAnim\viewmodel_aug_masterkey_mk_fire\lastShotAnim\viewmodel_aug_masterkey_mk_fire\rechamberAnim\viewmodel_aug_masterkey_mk_rechamber\meleeAnim\viewmodel_knife_slash\meleeChargeAnim\viewmodel_knife_stick\reloadAnim\viewmodel_aug_masterkey_mk_reload_loop\reloadEmptyAnim\viewmodel_aug_masterkey_mk_reload_loop\reloadStartAnim\viewmodel_aug_masterkey_mk_reload_in\reloadEndAnim\viewmodel_aug_masterkey_mk_reload_out\raiseAnim\viewmodel_aug_masterkey_mk_pullout_quick\dropAnim\viewmodel_aug_masterkey_mk_putaway_quick\firstRaiseAnim\viewmodel_aug_masterkey_mk_pullout_quick\altRaiseAnim\viewmodel_aug_masterkey_to_mk\altDropAnim\\quickRaiseAnim\viewmodel_aug_masterkey_mk_pullout_quick\quickDropAnim\viewmodel_aug_masterkey_mk_putaway_quick\emptyRaiseAnim\viewmodel_aug_masterkey_mk_pullout_quick\emptyDropAnim\viewmodel_aug_masterkey_mk_putaway_quick\sprintInAnim\viewmodel_aug_masterkey_mk_sprint_in\sprintLoopAnim\viewmodel_aug_masterkey_mk_sprint_loop\sprintOutAnim\viewmodel_aug_masterkey_mk_sprint_out\nightVisionWearAnim\\nightVisionRemoveAnim\\adsFireAnim\viewmodel_aug_masterkey_mk_fire\adsLastShotAnim\viewmodel_aug_masterkey_mk_fire\adsRechamberAnim\viewmodel_aug_masterkey_mk_rechamber\adsUpAnim\viewmodel_aug_masterkey_mk_ads_up\adsDownAnim\viewmodel_aug_masterkey_mk_ads_down\deployAnim\\breakdownAnim\\viewFlashEffect\weapon/muzzleflashes/shotgunflash\worldFlashEffect\weapon/muzzleflashes/shotgunflash\viewShellEjectEffect\weapon/shellejects/shotgun_view\worldShellEjectEffect\weapon/shellejects/shotgun\viewLastShotEjectEffect\\worldLastShotEjectEffect\\worldClipDropEffect\\pickupSound\weap_pickup\pickupSoundPlayer\weap_pickup_plr\ammoPickupSound\ammo_pickup\ammoPickupSoundPlayer\ammo_pickup_plr\breakdownSound\\breakdownSoundPlayer\\deploySound\\deploySoundPlayer\\finishDeploySound\\finishDeploySoundPlayer\\fireSound\wpn_ithaca_fire_npc\fireSoundPlayer\wpn_ithaca_fire_plr\lastShotSound\wpn_ithaca_fire_npc\lastShotSoundPlayer\wpn_ithaca_fire_plr\emptyFireSound\dryfire_rifle\emptyFireSoundPlayer\dryfire_rifle_plr\crackSound\\whizbySound\\meleeSwipeSound\melee_swing\meleeSwipeSoundPlayer\melee_swing_plr\meleeHitSound\melee_hit\meleeMissSound\\rechamberSound\\rechamberSoundPlayer\\reloadSound\gr_smg_reload_notempty_3p\reloadSoundPlayer\\reloadEmptySound\gr_smg_reload_empty_3p\reloadEmptySoundPlayer\\reloadStartSound\\reloadStartSoundPlayer\\reloadEndSound\\reloadEndSoundPlayer\\altSwitchSound\\altSwitchSoundPlayer\\raiseSound\weap_raise\raiseSoundPlayer\weap_raise_plr\firstRaiseSound\weap_raise\firstRaiseSoundPlayer\weap_raise_plr\putawaySound\weap_putaway\putawaySoundPlayer\weap_putaway_plr\nightVisionWearSound\\nightVisionWearSoundPlayer\\nightVisionRemoveSound\\nightVisionRemoveSoundPlayer\\standMountedWeapdef\\crouchMountedWeapdef\\proneMountedWeapdef\\mountedModel\\hudIcon\hud_mk_generic\killIcon\hud_mk_generic\dpadIcon\hud_mk_generic\ammoCounterIcon\hud_mk_generic\hudIconRatio\2:1\killIconRatio\2:1\dpadIconRatio\1:1\ammoCounterIconRatio\4:1\ammoCounterClip\Magazine\flipKillIcon\1\fireRumble\assault_fire\meleeImpactRumble\defaultweapon_melee\adsDofStart\2\adsDofEnd\10.8\hideTags\\notetrackSoundMap\sndnt#fly_mk_shell_in fly_ithaca_shell_in
sndnt#fly_mk_pull fly_ithaca_pull
sndnt#fly_mk_push fly_ithaca_push
knife_stab_plr knife_stab_plr
knife_pull_plr knife_pull_plr
Knife_slash_plr Knife_slash_plr
bowie_swing bowie_swing
bowie_stab bowie_stab
bowie_pull bowie_pull